Back to Robinson’s Island

We set out the first long distance race in Sailaway as an experiment. To see if people would be engaged enough to undertake a longer event. And to test the program, to see if the waypoint system worked, see if the boats would still perform well when the user went offline and to see if everything else would work ok.

It turned out to be so much more than that. Completing the race took me 35 hours. Halfway after 17 hours I was only fighting Alvaro over 3rd and 4th place with only 3 seconds between us. Nrs 1, 2 and 3 were 10 minutes ahead of us. So close. With identical boats it all comes down to sailtrim and tactics.

Ker2x chose a southerly course upwind to Selkirk island and that turned out to be a wrong choice when the wind turned from South-West to West. It put him in 6th place.

After we rounded Selkirk island and headed back to Robinson’s Island, 2 people took a bold decision and sailed further south. When the wind turn to North-West it brought Guiseppe a solid lead and Ker2x climbed back from 6 to 4th place. Bad luck struck Guiseppe: Only a few hundred meters before the finish line his boat ran aground in the treacherous and shallow waters while he himself was offline. Frank Black, Ezra and Ker2X and sailed passed the poor guy and ended in 1, 2 and 3.

During the race you could taste the friendly competition over the VHF chat. Everyone was joking around, willing to help each other and at the same time very keen to beat everyone. It was so much fun.

 

  1.  1d. 11h. 02m.  Frank Black
  2.  1d. 11h. 05m.  Ezra
  3.  1d. 11h. 34m.  Ker2x
  4.  1d. 12h. 06m. Alvaro
  5.  1d. 12h. 52m.  CocoRhum
  6.  1d. 13h. 20m.  DK1
  7. 1d. 14h. 08m. Groove
  8.  1d. 14h. 10m.  Tsyal
  9. 1d. 14h. 26m. Mr Mustard
  10. 1d. 18h. 39m. Guiseppe Mazei
  11. (not a real) Captain Philyfil
  12. DNF  Skipp
  13. DSQ  Richard Knol

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save


Update V.0.9002 – A big thankyou and some bug fixes

Hello Pioneers!

The whole team has been thrilled with the response Sailaway has had so far, thank-you so much for joining us on this journey we really do appreciate all the feedback so far.

As you can imagine launching an online sailing simulator of this scale is no small feat and it would appear our server is taking quite a beating so we have had to optimise some things to reduce the strain a bit. The downside of this work is that the client size for the game is about to grow (to about 8 GB) as we have packaged up a certain amount of the map data and included it with the game. This will reduce some of the server load.

This update is rolling out now and it also fixes the following issues:
  • Fix for the resolution issue some people are experiencing, we hope anyway as we don’t have it our end to be able to confirm. Please let us know in the thread where this bug is reported if this is still an issue for you.
  • Fix for certain characters not displaying correctly in non-English languages, there might still be a few rouge ones left to catch though!

We are working through all the bug reports and feedback and will get things fixed up as soon as we can.

Note: The update is live for all users.
Thanks!

The Sailaway Team