World Editing

Ideally the Sailaway world would be an exact copy of the real world, with the same water depths, the same landscape and the same buildings and vegetation. Of course this is impossible. The world is simply too big, the Sailaway Team is simply too small, and the available information is simply too scarce. We’ve decided …Continue reading


Selecting trim lines

The internal routines that allow the user to select a trim line have recently been rewritten in version 1.0.07. This article describes how it works now. How hard can it be to click on something with your mouse right? This is done in every website or game. Clicking on buttons, clicking on items. Easy, out …Continue reading


Fast and smooth maps

Many of you may remember how the map would sometimes take a while to load or leave a white area while you were zooming and panning around. This was due to a series of downloads, data handling and image processing in a large number of simultaneous worker threads. One of the extra complexities was the …Continue reading


Sailaway Update V1.0.06 – Some more fixes and improvements

Hello Pioneers! There has been a few small hot fixes silently deployed since we released v.1.0 of Sailaway and we have just released another one to tidy up some issues that have been reported since. This update includes the following fixes/improvements: When loading a boat that had the auto navigation set to “follow the laid …Continue reading


Weekly Races – Landmarks!

Hello Pioneers, To celebrate the end of early access and addition of some iconic landmarks, we’ve designed three races to make the most of them! Note: All race descriptions start with this in game: “We’re celebrating leaving Early Access by revisiting our most popular long races with limited edition badges.   Sydney Harbour Short Race …Continue reading


Sailaway Update V.1.0 – Sailing out of Early Access

Hello Pioneers! 10 months ago we released Sailaway into Early Access so that we could spend some time improving the simulator while allowing people to play and provide feedback at the same time. The response during this time has been great, many of the suggestions that were requested have been implemented and we have plenty …Continue reading


Weekly Races – Win special badges by revisiting our top long races!

Hello Pioneers, Here are the last weekend races for the Early Access version of Sailaway! To celebrate we thought it’d be fun to revisit the three most popular weekend long races. Additionally, we have have special limited edition completion badges for you to win and pin on your boats. These races overlap each other, but …Continue reading


Sailaway is leaving early access next week!

Hello Pioneers! We’re excited to announce that Sailaway: The Sailing Simulator, will leave Early Access on February 27th – that’s this time next week! The short run in Early Access allowed for major additions to be tested, balanced and tweaked before official launch and your help has been instrumental in this. Thank you all for …Continue reading


Weekend Races – Sail the waters between America and Russia

Hello Pioneers, Here are this weekend’s races!   Diomede Islands Long Race Saturday 17th February – 18:00 UTC / 19:00 CET / 11:00 PDT / (Sunday 18th) 03:00 JST Est Distance: 110 NM Est Time: 22 hours Weather report: 🌦 More detail[on.windy.com] We’re going back and forth between America and Russia via the Diomede Islands, watch …Continue reading


Weekend Races – A trio of races to test your sailing skills with

Hello Pioneers! Here are this weekend’s races! If you’ve been creating your own races, post the name of your favourites in the comments so others can look for them.   Cyclades Long Race Saturday 10th February – 10:00 UTC / 11:00 CET / 02:00 PST / 19:00 JST Est Distance: 155 NM Est Time: 31 …Continue reading


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